
That firing guns in the latter doesn't feel as good as in Unreal Tournament doesn't matter because the focus of System Shock isn't slick multiplayer action. It's the same difference with making guns for a game like Unreal Tournament as opposed to something like Systen Shock 2. You don't have to worry for instance how a certain unit behaives in action, in terms of movement, animaiton etc. 4x games always allowed for numerous factions because you don't have to be so anal about that kind of shit. Starcraft had 3, Warcraft III had 4 and putting more isn't easy because you gotta worry about multiplayer balance.

Number of factions is also a different deal for RTS games. I mean, it has better graphix!Īlso, Dawn of War didn't have "DLCs", it had expansions, with new campains and all that kind of shit. This is like barging in a Starcraft thread telling people to go play Anno: 1800 instead. This ain't about Warhammer retard Dawn of War is an RTS, not a rapresentation of table top. They are not the same genres so who gives a fuck. I'm playing on the hardest difficulty btw. The positive side is that the missions are much more challenging, unpredictable and difficult. they seem to have one of the biggest highest-tier weapon/vehicle that shoots spectacular stuff out of its many openings, dealing minuscule damage overall, and the only thing that makes it dangerous is it's massive 15000 (or was it 20000?) HP points. The art is good in general, but the Imperial Guard is too ordinary and all about bloody quantity e.g. It's all about surviving the onslaught/waves of countless numbers of uninteresting little figures on the screen. There are no funny but serviceable cutscenes as in the DOW, which makes the whole experience that much more sterile. The campaign itself is uninspired, with predictable and boring dialogue and fake urgency of some actors' statements and behaviours.


Later bosses showed even greater bloat, and I was just forced to endure a mission which threw a boss with 30000 HP points against me, complete with having to deal with waves of enemies pouring from all sides to my base. He stood no chance against me, but due to limited number of my own units and only having the weak ones, it took several minutes to reduce those 15000 to 0. The battle with this "semi-boss" thus lasted for ages, figuratively, and I was overall quite annoyed with it. What!? In original DOW that many HP points were reserved only for the few truly powerful bosses, like some summoned monsters (demons) and the end boss. The very first mission pitted me against some "semi-boss" with a massively over-bloated (can't emphasise enough, as you can see) number of HP points, a whooping 15000 of them. Well, now that I'm playing Winter Assault campaign (and skirmish against the AI) I must say that either my memory falters or Winter Assault (WA) never was as enjoyable as I would've liked.
